Effects of Violent Digital Games on Adolescent: A Case Study of Quetta, Balochistan, Pakistan
Keywords:
Adolescents, Video Games, Violence, EtcAbstract
Abstract:
Video games have become one of the favorite activities of adolescents.
A growing body of research is linking violent video games to aggressive
cognitions, attitudes, and behaviors. The core objective of this study is
to analyze the video games habits of adolescents and the level of
parental monitoring. This study examines associations among violent
video game exposure, school grades of adolescents, and their
involvement in physical fights. The cultivation theory gives the way to
this research which states that adolescents have strong media influence
if they continuously watch the same content again and gain they will
adopt that as the media cultivate the minds. The primary source of data
collection includes questionnaire, hundred students of 9th and 10th
grades from three different schools of Quetta i-e OPF (Overseas Public
Foundation), Wilderness school and college and Government boys’ high
school Quetta as well as hundred parents. This study finds that
adolescents who expose themselves to greater amount of video games
were reported to getting into arguments with teachers more frequently,
more likely to be involved in physical fights, and academically
performed more poorly in school. The study also suggests parents that
how to control or stop the adolescents from playing violent video games.
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